Resident Evil 3 is the latest installment in the iconic survival horror franchise, bringing back the beloved characters of Jill Valentine and Carlos Oliveira in a terrifying adventure through a zombie-infested Raccoon City. However, the game's technical performance has been the subject of much discussion, prompting a detailed analysis by the experts at Digital Foundry.
Resident Evil 3 utilizes Capcom's RE Engine, the same engine that powered Resident Evil 7 and Devil May Cry 5. The engine delivers impressive graphics with detailed environments, realistic character models, and stunning lighting effects.
According to Digital Foundry, the game targets a 1080p resolution on both Xbox One X and PlayStation 4 Pro, with a dynamic resolution system that can drop below this level when the action gets intense. However, the game maintains a relatively stable framerate of 60 frames per second on both consoles.
The Xbox One X and PlayStation 4 Pro versions of Resident Evil 3 also feature ray tracing, a cutting-edge graphics technique that simulates the behavior of light in real time. This results in more realistic lighting and shadows, especially in dimly lit environments. However, Digital Foundry notes that the ray tracing implementation is somewhat limited, only affecting shadows and lacking any global illumination effects.
Console | Resolution | Target Framerate |
---|---|---|
Xbox One X | Dynamic 1080p | 60 fps |
PlayStation 4 Pro | Dynamic 1080p | 60 fps |
PlayStation 4 | 900p | 30 fps |
Xbox One | 900p | 30 fps |
As shown in the table above, the Xbox One X and PlayStation 4 Pro versions of the game offer the best visual experience with dynamic 1080p resolution and a target of 60 fps. However, the base PlayStation 4 and Xbox One versions are limited to 900p resolution and 30 fps, resulting in a noticeable drop in visual quality and performance.
Console | Shadow Ray Tracing |
---|---|
Xbox One X | Yes |
PlayStation 4 Pro | Yes |
PlayStation 4 | No |
Xbox One | No |
Ray tracing is only available on the Xbox One X and PlayStation 4 Pro versions of the game. This technology significantly improves lighting and shadows, creating a more immersive visual experience.
Digital Foundry measured the loading times of Resident Evil 3 on both consoles:
Console | Initial Load | Fast Travel Load |
---|---|---|
Xbox One X | 20.3 seconds | 5.3 seconds |
PlayStation 4 Pro | 23.3 seconds | 7.0 seconds |
The Xbox One X has slightly faster loading times than the PlayStation 4 Pro, although both consoles offer significant improvements over the previous Resident Evil games.
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