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A Comprehensive Guide to Druid Spells in Dungeons & Dragons 5th Edition

Druid spells are an essential part of the druid class in Dungeons & Dragons 5th Edition (D&D 5e). They allow druids to control the forces of nature, summon creatures, and heal their allies. This guide will provide you with everything you need to know about druid spells, including their casting times, components, ranges, durations, and effects.

Casting Druid Spells

Druids must have the ability to cast spells in order to use them. The druid's spellcasting ability is Wisdom (WIS). This means that the druid's WIS modifier is added to the attack rolls and saving throws for their spells.

Druids can cast spells of up to 9th level. The number of spells that a druid can cast per day depends on their Spellcasting Feature. The Spellcasting Feature also determines the spell slots that the druid has available to cast their spells.

druid spells 5e

Components of Druid Spells

Most druid spells have three components: verbal, somatic, and material.

  • Verbal: The druid must speak words that are part of the spell's incantation.
  • Somatic: The druid must make gestures that are part of the spell's incantation.
  • Material: The druid must use one or more material components that are consumed by the spell.

Some spells have only one or two components, while others have additional components, such as a focus or a divine symbol. The components of a spell are listed in the spell's description.

Range of Druid Spells

The range of a spell is the distance at which the spell can be cast. The range of a spell is listed in the spell's description. The range can be one of the following:

A Comprehensive Guide to Druid Spells in Dungeons & Dragons 5th Edition

  • Touch: The spell can be cast on a creature or object that the druid is touching.
  • Self: The spell can only be cast on the druid.
  • Range: The spell can be cast on a creature or object within a certain distance of the druid. The distance is listed in the spell's description.
  • Unlimited: The spell can be cast on a creature or object anywhere in the world.

Duration of Druid Spells

The duration of a spell is the amount of time that the spell lasts. The duration of a spell is listed in the spell's description. The duration can be one of the following:

Casting Druid Spells

  • Instantaneous: The spell takes effect immediately and lasts for a very short time, usually only a few seconds.
  • Concentration, up to 1 minute: The spell lasts for up to 1 minute, or until the druid loses concentration on the spell.
  • Concentration, up to 10 minutes: The spell lasts for up to 10 minutes, or until the druid loses concentration on the spell.
  • 1 hour: The spell lasts for 1 hour.
  • 8 hours: The spell lasts for 8 hours.
  • 24 hours: The spell lasts for 24 hours.
  • Permanent: The spell lasts until it is dispelled or the druid chooses to end it.

Effects of Druid Spells

Druid spells can have a variety of effects, including:

  • Damage: Druid spells can deal damage to creatures and objects.
  • Healing: Druid spells can heal creatures and remove conditions from them.
  • Control: Druid spells can control the movements and actions of creatures.
  • Summoning: Druid spells can summon creatures to aid the druid.
  • Utility: Druid spells can provide a variety of benefits, such as increasing the druid's speed or creating illusions.

Choosing Druid Spells

When choosing druid spells, there are a few things to keep in mind:

  • The druid's level: Druids can only cast spells of up to their level.
  • The druid's subclass: Some druid subclasses get access to additional spells.
  • The druid's party composition: The druid should choose spells that complement the abilities of their party members.
  • The campaign setting: The druid should choose spells that are appropriate for the campaign setting.

List of Druid Spells

The following is a list of all of the druid spells in D&D 5e.

Cantrips

  • Druidcraft
  • Produce Flame
  • Thorn Whip

1st Level

  • Animal Friendship
  • Create or Destroy Water
  • Cure Wounds
  • Entangle
  • Fog Cloud
  • Goodberry
  • Healing Word
  • Jump
  • Longstrider
  • Purify Food and Drink
  • Shillelagh
  • Speak with Animals

2nd Level

  • Barkskin
  • Beast Sense
  • Enhance Ability
  • Flame Blade
  • Heat Metal
  • Lesser Restoration
  • Moonbeam
  • Pass without Trace
  • Protection from Poison
  • Spike Growth
  • Wild Shape

3rd Level

  • Call Lightning
  • Conjure Animals
  • Create Food and Water
  • Dispel Magic
  • Faerie Fire
  • Meld into Stone
  • Plant Growth
  • Revivify
  • Speak with Plants
  • Water Breathing
  • Wind Wall

4th Level

A Comprehensive Guide to Druid Spells in Dungeons & Dragons 5th Edition

  • Blight
  • Control Water
  • Conjure Minor Elementals
  • Dominate Beast
  • Fire Shield
  • Giant Insect
  • Grasping Vine
  • Guardian of Nature
  • Polymorph
  • Stone Shape
  • Summon Elemental

5th Level

  • Awaken
  • Call Lightning Storm
  • Commune with Nature
  • Conjure Animals (CR 2 or lower)
  • Contagion
  • Dream
  • Flame Strike
  • Geas
  • Greater Restoration
  • Insect Plague
  • Mass Cure Wounds
  • Reincarnate
  • Summon Elemental (CR 5 or lower)
  • Tree Stride
  • Wall of Stone

6th Level

  • Conjure Fey
  • Heal
  • Mass Healing Word
  • Move Earth
  • Planeshift
  • Sunbeam
  • Transport via Plants
  • True Seeing

7th Level

  • Control Weather
  • Divine Favor
  • Fire Storm
  • Mirage Arcane
  • Regeneration
  • Stone Shape (As 5th-Level Spell)
  • Symbol

8th Level

  • Antipathy/Sympathy
  • Earthquake
  • Feeblemind
  • Maddening Darkness
  • Sunburst

9th Level

  • Foresight
  • Gate
  • Mass Polymorph
  • Shapechange
  • Storm of Vengeance
  • True Polymorph

Table of Druid Cantrips

Cantrip Casting Time Range Components Duration
Druidcraft 1 action Touch V, S Instant
Produce Flame 1 action 60 ft V, S, M Instant
Thorn Whip 1 action 30 ft V, S Instant

Table of Druid 1st-Level Spells

Spell Casting Time Range Components Duration
Animal Friendship 1 action 30 ft V, S 1 hour
Create or Destroy Water 1 action 10 ft V, S, M Instant
Cure Wounds 1 action 30 ft V, S Instant
Entangle 1 action 30 ft V, S, M 1 minute
Fog Cloud 1 action 20 ft V, S, M 1 minute
Goodberry 1 action 30 ft V, S 1 hour
Healing Word 1 bonus 60 ft V Instant
Jump 1 action Touch V, S 1 minute
Longstrider 1 action Touch V, S 1 hour
Purify Food and Drink 1 action 10 ft V, S Instant
Shillelagh 1 bonus Touch V, S 1 hour
Speak with Animals 1 action 30 ft V, S Instant

Table of Druid Focus and Totems

Focus / Totem Effect
Druidic Focus +1 to spell attack rolls
Serpent Totem +1 to AC vs. ranged attacks
Totem Animal (Bear) +2 to hit with bludgeoning
Totem Animal (Eagle) +1 to initiative, Perception
Totem Animal (Wolf) +2 to saving throws vs. fear
Totem Spirit Bear Resistance to all damage
Totem Spirit Eagle Fly speed 60 feet
Totem Spirit Wolf Resistance to psychic damage

Why Druid Spells Matter

Druid spells are essential for druids because they allow them to control the forces of nature, summon creatures, and heal their allies. Without their spells

Time:2024-09-30 20:03:02 UTC

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